On Frommer’s, Google, and Print Travel Guides
At this point, it’s safe to say that I’ve been converted to the way of the ebook (though it remains an alternate method of reading for me: viable, not preferred). Ebooks are great.
But let me qualify that. Ebooks are great–for fiction, memoir, and other types of books you want to read straight through. E-textbooks? Not as popular, and deservedly so, I think. There’s something about flipping desultorily through a book’s various sections, hoping a familiar header will jog your memory, that e-readers haven’t quite captured. Certainly not my second-gen e-Ink Kindle with its clumsy hardware keyboard.
Which is only one of the reasons I was unhappy to hear about Google’s Frommer’s announcement last week. Effective immediately, Frommer’s travel guides will no longer be appearing in print.

The erstwhile cover of Frommer’s New York City with Kids, the first title to get the print axe (source).
This seems exceptionally counterintuitive for a line of travel guides, which are probably the very last kind of book I’d ever want in e-form. You might say ebooks are great for travel, if by “travel” you mean having a library of books with you on the airplane without having to lug them around in print form.
But when it comes to a travel guide, I’d rather lug around a marked-up print book than an e-reader, for the same reason travelers are told to be extra careful with the rest of their electronics.
I could see an argument for digital travel guides that behave more like full-featured apps than typical ebooks. Something that could include GPS, interactive itineraries, reviews, and recommendations tailored for your current location in London, Tokyo, Cairo. An app that did all of these things, and well, would be a great iPad-based trip utility.
But add any Internet-dependent features, and you run into the problem of data access. I’m not going to pay steep fees for international data roaming on my smartphone or tablet, but I don’t want to spend my time in Vacation Destination X hunting for wi-fi, either. And believe it or not, Google, there are places in the world–in the US, even–where wi-fi and 3G data service just don’t exist.
So what does a digital-only travel guide add, exactly? Maybe a few cubic inches of luggage space.
I’m disappointed to see Google move in this direction with Frommer’s. Thankfully for me–sadly for Frommer’s–there are plenty of other, decidedly more papery places to go.
Cover Cage Match: The Age of Miracles
Welcome back to Cover Cage Match! Today’s contender: The Age of Miracles by Karen Thompson Walker.
This is going to be a tough one, since I loved the original hardcover jacket–a whimsical, light-spec-fic approach to the hand-lettered, typographic covers we saw throughout 2012. So, spoiler alert: if they changed anything, chances were I was not going to be the paperback jacket’s biggest fan.
Did it ever change.
Link o’ Last Week: The What Hobbit, Now?
Holiday and post-holiday hiatus complete! Welcome back to our irregularly scheduled programming with a Link o’ Last Week.
File under: things I forgot to mention in my roundup of Hobbit-related greatness last month, general Internet awesomenessery, and hilarious things I learn at work. Guess what? HarperCollins publishes an edition of The Hobbit translated into Latin.
In foramine terrae habitabat hobbitus. . . .
I love this for many reasons, none of which (shockingly) are that I am fluent in Latin. For one thing, how fantastic is it that a man who created the bones of not one but several languages for his fictional world (hint: I’m talking about Tolkien) now has a book translated into an effectively dead, but real language? How fantastic is it that, according to Hobbitus Ille‘s jacket copy, there is a “great tradition of publishing famous children′s books in Latin”–one that, as a cursory sweep of the Internet will tell you, includes A.A. Milne’s Winnie Ille Pu?
This fantastic:
Now, does anyone know of an edition of The Lord of the Rings in Quenya? (Not that I’d be able to read that, either…)
Tricksy Hobbitses: My Top 5 Hobbit-Related Internet Stuffs
So this happened over the weekend (or on Thursday night, if you were that committed–or even earlier, if you’re one of the strangely high number of people I know who was invited to an advance screening [yes, I'm still jealous]). It had its flaws but was generally pretty awesome.
But Stephanie, you say, you could apply that statement to about half the major movie releases every year.
Half? You’re so cute when you’re optimistic.
I won’t write a full review of the movie; basically, if you loved/liked/hated Peter Jackson’s Lord of the Rings films, you can expect to love/like/hate his version of The Hobbit. It’s really not a movie version of The Hobbit, which would have been radically different in tone and scope to The Lord of the Rings.
Some quick answers: no, the first movie doesn’t make the case for the Hobbit trilogy, at all. Yes, Martin Freeman is so ridiculously adorable all the time as Bilbo that you’ll want to carry him around in your pocket forever. And no, you won’t be able to tell all the dwarves apart–though the film does better on that score than I expected.
Enough analysis! On to the fun part: my top 5 Hobbit movie-related moments of awesome from across the Intertubes.
I Heart Digital Novellas
HarperTeen (a.k.a. where I work) announced a new digital short-fiction imprint today, an event that inspired me to sit down and write a post I’ve been mulling over for a while. It’s about–you guessed it–digital short fiction. I have some Thoughts.
The first thought is, I love this trend. I’ve said facetiously that I love seeing the word “novella” back in the limelight, which is true; but I also love seeing the form itself become more mainstream. It can be tough to sell readers (and publishers, for that matter) on short fiction. Novellas, let alone short stories, are too short to print on their own; but anthologies are tricky too, and literary magazines have never enjoyed the circulation they should. So although I’ll still choose to read in print over digital any day of the week, I’m genuinely excited to see short fiction carve out a niche in the ebook market.
I say “this trend” above, but really, what we’re looking at is a few different trends. Probably my favorite, though it’s a close contest, is the emergence of original short fiction from established authors. I’m not talking about exclusively self-published authors here; that’s an entirely different ball game. But I love the fact that someone like Brandon Sanderson, who is best known for what we could not under any circumstances call “short” fiction, can now easily publish something like Legion, an 88-page novella completely unconnected to his other works.
Legion isn’t strictly digital-first or digital-only–it has also been issued as a limited-edition hardcover from Subterranean Press–but it’s different from what I expect to see from Sanderson via his usual publisher, Tor. (Did I mention it’s short?) It is essentially self-published as an ebook (Dragonsteel Entertainment, the named publisher, is Sanderson’s company), and it isn’t quite as polished as some of his longer work has been. But it had a fascinating premise and was fun to read, so if he of a million epic projects didn’t have the time or inclination to write it as a novel, I’m happier to have it as an e-novella than not to have it at all.
Moving on with our established authors, digital shorts provide an interesting forum for series. More and more often, we’re seeing digital prequels, interstitials, and pieces exploring alternate viewpoints or characters’ backstories. A lot of this is marketing; some pieces are offered free or free for a limited time, and in any case, short interstitials help keep up momentum during the year(s)-long wait for the series’ next book.
Speaking just as a reader, I don’t really care why I’m getting more content from my favorite authors and characters–just that I am. Having grown up in the age of fan remixes and fanfiction, I’m familiar with works that fit into the cracks of a series, exploring what happened before, after, and most importantly, between moments in the series canon. As a fan, I’m happy to see that mentality taking root with the content creators themselves.
Last but not least, I’d love to see more solo digital reissues of short stories previously available only in print anthologies. Two of the launch titles in the aforementioned HarperTeen Impulse program fall into this category, and I’m glad to see them. For one thing, anthologies have the nasty habit of going out of print. For another, in the vast informational headache that is book metadata, short stories are tough to search for if–heaven forbid–you forget the title or editor of the anthology in question. And keeping one eye on the business of books as a business, which it is, I know I’m not the only reader who’ll sooner plunk down $2 to read a short ebook by an author I know and love than $18 or $25 on an anthology with one story by my favorite and a dozen by authors I’ve never heard of.
That last is unfortunate–the art and craft of building anthologies is a wondrous thing, and I know I’m also not the only reader who will forever be grateful to people like Ellen Datlow and Terri Windling, or the only reader who’s discovered a beloved new author through an anthology. But across the entertainment industries, digital distribution is adapting to consumers who want more choices in how their content is delivered, be it without DRM or without an anthology. I’m just glad to see more people reading short fiction, in whatever format they ultimately choose.
Free Game Rec: Battle for Wesnoth
Are you a Fire Emblem fan? Stop reading this and download this game right now.
Everyone else should probably do the same.
“This game” is The Battle for Wesnoth, a fun, fantasy-themed, and astonishingly free PC game that might not pack a lot of graphical firepower, but does pack the elements of a strong turn-based strategy game into one neat and did-I-mention-free bundle. Here’s the trailer:
For a free game, Wesnoth is very well done. Your troops have strengths and weaknesses based on their race, the terrain, the type of unit, and even the time of day. They level up into more specialized and more badass versions of themselves. When you recruit them, they often come with hilarious polysyllabic medieval-ish or Elvish-ish names (I definitely had a peasant named Aethaennyc once. Pretty sure he died, but that’s the name of the game when you’re a peasant).
They’re also pretty easy to kill. If you’re the kind of person who plays the aforementioned Fire Emblem games with one hand hovering over the reset button, ready to sacrifice 20 minutes of progress to save your favorite cavalier (guilty!), you’re going to need to get over that. But I like it. Units aren’t that cheap to replace, and new recruits start at level 1, making resource management something you actually have to pay attention to.
Granted, you only have two “resources”–personnel, and gold–so it’s not the most complex system in the world. But the game has plenty of ways to make trouble for you. Your money comes from capturing–and defending–villages on each map, experience gains are slow, and healing is very limited.

On the narrative front, most of your units don’t have much personality beyond their names, and the writing isn’t going to bowl you over. But there are plenty of campaign storylines included with the game, and more available to download, along with community-created addons. There’s even a multiplayer mode for when you really think you know what you’re doing. (I don’t.)
Long story short: get yourself a copy. I’m guessing you won’t regret it, since–did I mention?–it’s free.








